CUSTOMER EXPERIENCE BUILDING
When we ran that UX Research and Usability study, we asked the users a lot of questions on RGB keyboards, their thoughts on the functionality, what they would like on an RGB keyboard, and if they owned one, their thoughts on it. Based off the users’ answers, we chose two personas from our list that represented the users the most.
Fig8. Personas used for RGB lighting
Using our Research studies and Personas, we started to map out a Customer Journey Map to pinpoint users needs, goals, and thinking throughout the entire experience. With this information, we were able to conduct task analysis. With many different options to customize your keyboard, creating a flow was extremely important in finding the path that made the most sense.
Fig9. Customer journey mapping
Fig10. Task flow for RGB lighting
With our task flows complete, we were able to start working on the wireframes and added more details to each of the screens. Our visual designer then went in and turned the wireframes into full mockups. Using a simple Invision prototype, we tested our designs with internal gamers. While there was some great feedback, it was hard to understand what users thought of the actual experience as Invision was very limiting. The RGB keyboard is a very hardware dependent feature, and we wouldn’t be able to get useful feedback till our developers finished building the product.
Fig11. Initial Mockups